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September 15, 2011
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:iconeluxios:
A low poly character which I did XD
This was made base on :iconkaranak: OC in his gallery link here [link]

Its about 3500tris psp low poly kinda character XDD
hope u guys like it~



3500 tris
Color Map 512 x 512
Real Time preview with no light in Maya.
Time: 9 days (3-4 hours a day)
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:icontsunderenekonyan:
That's 512x512?? that's so awesome.

Mind to share some UVmapping tips? my UVmapping skill is uber sucks LOL.
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:iconeluxios:
~EluxioS Jun 5, 2013  Professional Filmographer
hmmm they are hardly any tips to give just paint with a 512 x 512 texture. 512 x 512 is suprisingly big for a texture in gaming actually.
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:icontsunderenekonyan:
I just wonder if it's better to work on bigger map and then shrink it, or stay on the current size?

Even with 1024 it still hard to work with, it's too pixelate for me and blur is all I can do.
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:iconeluxios:
~EluxioS May 30, 2013  Professional Filmographer
thanks~
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:icontorpeking:
Your welcome. :3
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:iconxavier777787:
~Xavier777787 May 27, 2013  Student Digital Artist
This is absolutely beautiful! Low Poly is so hard to do.
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:iconeluxios:
~EluxioS May 30, 2013  Professional Filmographer
haha yea i knowwww
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:iconnemo-h:
Good outfit and good lowpoly. The face is a little bit too basic for me but that's just personal taste speaking. The outfit is particularly well done!
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:iconcardinal4:
~Cardinal4 Jun 23, 2012  Hobbyist Digital Artist
Was any sculpting involved here? I haven't started doing character 3D yet, but I've always imagined I needed to sculpt it out in ZBrush before making it low poly again. But this ... this looks awesome! If this is done without sculpting I think I wouldn't need to learn sculpting for now (and I'd rather not! ;P)
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